Hello friends. This is a Let’s Play video of “Near Mint”. Fight your way through an occult dungeon, while building a deck of cards that seem to have been forgotten in the drier… Your deck is composed only of decaying cards that were split into three parts. No problem! Re-assemble them however you want to create powerful synergies… Or really bad ones. Each battle will reward you with a new card to add to your deck. But your foes also grow stronger each time. How far will you get?
Decades spent with controllers in hand and cartridges, discs, and downloads at my fingertips rarely prepare me for a twist as fresh as Near Mint’s fragmented deck. Here, the classic roguelike dungeon crawl collides with tactile, analog nostalgia: you don’t just play your cards—you piece them together from torn fragments scavenged from some spectral drier, constructing combos as surprising as they are strategic. Every encounter is a creative puzzle, demanding not just tactical play, but a certain reckless alchemy as you marry disparate powers to form cards never intended for each other. Wrapped in neon-tinged art and underscored by an arcane, haunting soundscape, Near Mint is a diorama of modern indie ingenuity—at once playful, mournful, and endlessly replayable for those who dream of deckbuilders evolving past the pristine and into the peculiar.
Developer: henriforshort, Simon Gigant, LucasPrince
Publisher: henriforshort, Simon Gigant, LucasPrince
Genre: Action, Strategy, Card Game, Deckbuilder, Dungeon Crawler, Roguelike, Indie
Release Date: Sep 18, 2024
Reviewed on: PC/Windows
Available on: PC/Windows
Link: itch.io
Review copy was free to play.
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