Don’t Die, Collect Loot: Halls of Torment Meets Diablo in Pixel-Art Heaven (Gameplay)

Hello friends. This is a Let’s Play video of “Don’t Die, Collect Loot”. It’s time to become ridiculously powerful in an arcade roguelite RPG with no limits on your power! Guide your hero through infinite retro fantasy worlds, get loot, gain upgrades, and keep growing their power as you rip through hordes of enemies in the ultimate power fantasy!

Every couple of years a solo developer somewhere quietly builds the action-RPG you would have personally designed if you had infinite weekends and a particularly aggressive coffee habit, and Dan Marchand’s Don’t Die, Collect Loot (published by indie.io) is sitting comfortably in that camp. Pitched as an arcade roguelite RPG crossed with a bullet hell, it bottles the Diablo-grind dopamine, the Vampire Survivors crowd-clear, and the Halls of Torment loot-drip into one pixel-art power fantasy with an explicit promise: there is no such thing as overpowered. Five planned hero classes feed a sprawling skill tree, a random loot generator coughs up everything from vendor trash to supercharged uniques, and infinite procedurally generated fantasy worlds let you keep stacking damage multipliers until the screen forgets what frame rate means. There is even a quiet little mystery threaded through it for the lore goblins, and an endgame called The Endless Nightmare that early playtesters have already sunk hundreds of hours into. Currently Very Positive at 92 percent in Early Access for ten bucks, it is the kind of pixel-art rabbit hole that makes you reach for a wrist brace before bed.

Developer: Dan Marchand
Publisher: indie.io
Genre: Action, Adventure, RPG, Roguelite, Bullet Hell, Casual, Early Access, Indie
Release Date: 19 Sep, 2025
Reviewed on: PC/Windows
Available on: PC/Windows, Mac
Link: Steam
Review copy was provided through Indie Pass.

This post was first published on overage-gaming by static. If you like what you see here and want to see more, you can check me out on Twitter and YouTube as well.

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