Hello friends. This is a Let’s Play video of “Underchoice”. Become the
overseer and shape the fate of those who come knocking at the door. Each
decision you make, whether it is to let in a stranger, to use your
resources on something, or to risk the safety of the bunker.
Once again the bullet-heaven shelf is having its own little renaissance, and Arms of God from Dark Jay Studio (a husband-and-wife operation out of Poland, co-published with Galaktus) is angling its way to the front by way of a very specific mood: Doom Eternal with the lights out, set to a metal album the band hasn’t quite finished recording yet. Pitched as a roguelite Bullet Heaven Arena Autoshooter, it hands you five simultaneous sacred “arms”, ranged and melee, swinging and firing in tandem, then dares you to merge and sanctify them into the kind of mechanised monstrosity that turns demon hordes into a fine red mist by the late game. Ten heroes, 60 hand-sculpted 3D levels across four acts, 60 weapons, 100 blessings, 100 upgrades, and a Cathedral hub with named meta-progression rooms (Training Ground, Armory, Alchemy Chamber, Bell Tower) give the formula a heavier metal-album spine than the pixel-art end of the genre usually offers. Launching into Early Access on June 8, 2026 with a free demo, full Steam Deck readiness, and a charming “perfect for playing with just one hand” boast on the page, this is the kind of survivors-like that wants you to crank the volume rather than nod off to a podcast.
Developer: Dark Jay Studio
Publisher: Dark Jay Studio, Galaktus
Genre: Action, Bullet Heaven, Roguelike, Early Access, Casual, Indie
Release Date: 8 Jun, 2026
Reviewed on: PC/Windows
Available on: PC/Windows
Link: Steam
Review copy was demo.
This post was first published on overage-gaming by static. If you like what you see here and want to see more, you can check me out on Twitter and YouTube as well.