Freefall ’95: Tony Hawk’s Pro Skater Meets a Plane Crash, and It Works (Gameplay)

Hello friends. This is a Let’s Play video of “Freefall ’95”. Chain massive trick combos, dodge deadly debris, and chase huge scores in this fast-paced arcade adventure. Earn coins, upgrade abilities, collect rare items, and uncover a wild time-bending narrative aboard this doomed flight in the year 1995

Anyone who lost an embarrassing chunk of their teens to AaaaaAAaaaAAAaaAAAAaAAAAA!!! or built a Tony Hawk’s Pro Skater 2 combo so long that the game ran out of physics will know exactly what S-Bend Games is up to with Freefall ’95. Pitched as a falling-from-the-sky simulator with a 90s soundtrack, this is an arcade-like score-attack roguelite in which you play the lone survivor of a mid-air plane disaster, stuck in a twisted 1995 time loop, falling through five hand-crafted levels that escalate into outright bullet hell at higher difficulties. You stack tricks, hoover up coins and items, dodge debris, and watch the multiplier climb while a soundtrack that almost certainly involves a wah-wah pedal carries you toward the ground. Between freefalls you wander the cabin, chat to fellow passengers, buy gear, pick up quests, and slowly unravel why nobody’s plane is allowed to land in 1995, then dive into Roguelike Gauntlets that chain three, four, or five stages back-to-back on a single health bar with a draft of three rewards at each milestone. With a free demo, a June 2026 release, and the kind of high-score brain-itch the genre has not earned this honestly since SSX Tricky, this is the rare indie pitch that immediately sells itself.

Developer: S-Bend Games
Publisher: S-Bend Games
Genre: Action, Arcade, Roguelite, Bullet Hell, Pixel Graphics, Indie
Release Date: 1 Jun, 2026
Reviewed on: PC/Windows
Available on: PC/Windows, Mac
Link: Steam
Review copy was provided.

This post was first published on overage-gaming by static. If you like what you see here and want to see more, you can check me out on Twitter and YouTube as well.

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