FLASK: Super Auto Pets Meets Slay the Spire Meets Alchemy (Demo Gameplay)

Hello friends. This is a Let’s Play video of “FLASK” demo version. FLASK is a roguelike autobattler about alchemical greed on the new frontier. Build unstoppable homunculi, barter with mutated merchants, and slay hordes of monsters to harvest their valuable blood. It’s time to get bloody… Bloody rich!

There’s an art to a well-timed indie autobattler pitch, and having Ghost Ship Publishing, the folks behind Deep Rock Galactic and Deep Rock Galactic: Survivor, stamp their name on your Steam page is a very strong opening move. Chop Chop Games’ FLASK is one of the more distinctive entries in the recent async-autobattler boom, and it sits comfortably at the darker, weirder end of the shelf. The pitch: you are a debt-ridden alchemist rolling through a post-medieval frontier in a leased mobile tower, brewing homunculus heroes, arming them with flasks (over 500 unique concoctions across the roster), and sending them out to shed the green blood of mutated goblins because said blood happens to be as good as liquid gold. The autobattle loop is the familiar draft-fight-improve rhythm the genre has been steadily perfecting, but the elemental system stitched across your three-hero party turns every build decision into a hand-drawn dark-fantasy chemistry problem, with items, snacks, and mutations providing extra layers of Slay-the-Spire-style compounding. Compete asynchronously against other alchemists for the title of Grand Alchemist, or grind the goblin gates in PvE until your team hits genuinely broken. Demo is on the page, Ghost Ship stewardship is doing the reputational heavy lifting, and this is one of the most interesting-looking autobattlers on the 2026 shelf.

Developer:  Chop Chop Games
Publisher: Ghost Ship Publishing
Genre: Strategy, Auto Battler, Roguelike, Deckbuilder, Asynchronous Multiplayer, Indie
Release Date: To be announced
Reviewed on: PC/Windows
Available on: PC/Windows, Mac
Link: Steam
Review copy was demo.

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