Guns and Dragons: Gunfire Reborn Meets Enshrouded in the Best Way (Playtest Gameplay)

Hello friends. This is a Let’s Play video of “Guns and Dragons” playtest version. Guns & Dragons is an outrageous co-op roguelite where up to 3 players grab their increasingly over-engineered weapons to fight enemy hordes and gather resources. After each run, build your base and power up your weapons for your next attempt. No two runs are ever the same!

Once you notice that the Guns & Dragons team at Korean studio ABUTTON Inc. includes veterans of Counter-Strike Online, Blade & Soul 2, and AxE: Alliance vs Empire, it becomes much easier to explain the fluency the trailers are showing off. Pitched as an outrageous 1-to-3-player co-op roguelite FPS in a magitech fantasy setting, this is essentially the exact game the modern shelf has been circling since Gunfire Reborn and Roboquest first proved that FPS-plus-roguelite-plus-friends is one of the co-op genre’s happiest chords. Delve into caves, dungeons, and quaint villages, blast waves of monsters (yes, including dragons), collect runes, artifacts, and skills, then retreat to your custom-built offshore base between runs to expand facilities, forge new gear, and build a magical companion. The weapon side does not mess about, 45-plus revolvers, shotguns, sniper rifles, longbows, and crossbows, all of them upgradeable well past their original design intent into properly ridiculous over-engineered chaos. Cross-platform multiplayer, Unreal Engine polish, honest AI-generated icon disclosure, and a playtest already accepting requests. If the recent boom in Chinese and Korean co-op FPS roguelites (led by Gunfire Reborn) got its hooks in you, Guns & Dragons is the exact next stop on that shelf, and one to keep a very close eye on.

Developer:  ABUTTON Inc.
Publisher: ABUTTON Inc.
Genre: Action, First Person Shooter, Roguelike, Dungeon Crawler, Multiplayer, Indie
Release Date: Coming soon
Reviewed on: PC/Windows
Available on: PC/Windows
Link: Steam
Review copy was playtest.

This post was first published on overage-gaming by static. If you like what you see here and want to see more, you can check me out on Twitter and YouTube as well.

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